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Need help drawing a picture in coreldraw

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Cocco Posted: Tue, Jun 10 2008 9:26

hi all

 

im a signwriter that makes stickers on cars, nameboards etc but since i do not have the equipment, plotter etc i do everything custom made and cut it with a paper knife.

 

the result is good almost like the machine would do.

 

i recently bought coreldraw 13 and am still learning it.

 

my friend wants me to make stripes for his bakkie (truck) and i found nice pics on the internet.  i tried to draw it with coreldraw, it must be cdr file format and i tried but its difiicult and i dont get the exact same result.

 

i will really make an effort to learn how to draw with corel but i need the designs now to start printing and cutting it.

 

please design them and send me the link where it has been uploaded. should be on landscape A3 in coreldraw 13 or 14

 

here they are;

no need to include color

 

 

 

 

 

 

 

 

and this is a pic of his car

 

 

 

 

 

 

Top 25 Contributor
Stockholm, SWEDEN (Europe) Illustrator & Artist
Male

Cocco:

please design them and send me the link where it has been uploaded. should be on landscape A3 in coreldraw 13 or 14

 

here they are;

no need to include color


Hi Cocco,

The stripes you like to make are actually not that dicccult to make.
And the size of them, if you choose the Pen properties in the toolbar, and select "Scale with image", and convert to curves, then you are fine, in regard to the size. You can easaliy drag up and down the size, with kept quality.

  1. Start CorelDRAW
  2. Import the stripes you like to vectorize
  3. The imported image, shall be on the first layer in the object manager
  4. Now make a new layer in the object manager
  5. Go to the Tool bar (to the left hand side on the screen area of CorelDRAW)
  6. Choose either the Bezier tool or Pen tool. Choose the one you prefer
  7. See to that you are on a separate layer, ON TOP OF the layer with the imported image/strip
  8. With the Bezier tool you draw by clicking down with the bezier tool an amount of nodes.
    Observe that the first of your nodes, and the last one of the nodes, are to finally connect to each other . This is how you close the shape. The shape is the object/drawing. This means that the last of your nodes, you just place exactly on top of the first one, and press down with mouse (or wacom).

Also see these free videos on You tube working with Bezier tool.
http://youtube.com/results?search_query=coreldraw+bezier+tool&search_type=


 

 

Stefan Lindblad Artist & illustrator Website: www.stefanlindblad.com Blog: stefanlindblad-english.blogpsot.com -------------------------------------------------------------------------- Dont forget pen & paper, they are the key to great digital art.
Top 25 Contributor
Stockholm, SWEDEN (Europe) Illustrator & Artist
Male

Hi Cocco,

I got your email, but I am sorry I dont have the time to do this stripes for you. I have my own work to do, which take time. So my suggestion is that you all the same do this yourself.

I suggest you take a look at this excellent free video link. It will show you how you do vectors. And this is how you do vectors.
http://www.advancedartist.com/quickvids/nodetracking0004.html

And also look at these tutorials. for more info: http://www.advancedartist.com/headlight.html

Sorry I dont have time to make this stripes for you. But my own work has to go first.
But if you look at this first tutorial nodetracking, then you will make it.

The page size, portrait you change here, look at my attached image

 


Stefan Lindblad Artist & illustrator Website: www.stefanlindblad.com Blog: stefanlindblad-english.blogpsot.com -------------------------------------------------------------------------- Dont forget pen & paper, they are the key to great digital art.

 

ok but my internet connection is very slow it takes about 20min before anything starts playing on youtube. ANYONE else, can u please redraw any, any sign that i posted in coreldraw and send me the cdr image? my time with designing the stripes is running out of time

Top 25 Contributor
Stockholm, SWEDEN (Europe) Illustrator & Artist
Male

Hi again,

I got some minutes left (a coffee break) so here are some tips & tricks from Corels own website. You should take a look at that one.
http://www.corel.com/servlet/Satellite/us/en/Content/1152796556932

It has a lot of tutorials that are NOT VIDEO, but just plain text and images on their website. Its a hidden goldmine. Do take a look at it. But you should also try to take a look at the "Help" in the menu in CorelDRAW itself. And write "Bezier" in the search field. I put it here also because maybe someone else would be interested.

This page from Corel website show how to use the PowerTRACE, which might be something for you to try. See to that your image is black. OPen your images in Photo-Paint before and change colour to 1 bit or the 8 bit, (to reduce as many colours as possible to get a better trace result) and then import the image to CorelDRAW and trace bitmap with CorelDRAW.

First an image from Photo-Paint showing the convert colour.
And here is the link that show you how you use PowerTRACE http://www.corel.com/servlet/Satellite/us/en/Content/1171405233027
Now I have to get back to work again.



Stefan Lindblad Artist & illustrator Website: www.stefanlindblad.com Blog: stefanlindblad-english.blogpsot.com -------------------------------------------------------------------------- Dont forget pen & paper, they are the key to great digital art.
Top 25 Contributor
Stockholm, SWEDEN (Europe) Illustrator & Artist
Male

Here is one of those text & image tutorials from Corels website I told about.

Taking Corel PowerTRACE X3 for a Test Drive

By Steve Bain

Someone hands you a printed logo, when what you really need is a digital vector file-preferably in CorelDRAW® (CDR) format. If you've run into this scenario before, you may already know how time consuming the manual conversion process can be. Adapting images from the physical world into the digital vector realm often requires hours of work and a mastery of drawing tools. If you own CorelDRAW® Graphics Suite X3, you've got a powerful tool to help with the heavy lifting! In this tutorial, you'll discover how easy it is to convert pixels to vector shapes with Corel® PowerTRACE™ X3. We'll tackle a bitmap-tracing project that will enable you to quickly produce an accurate two-color vector version of a logo design. Along the way, you'll learn how to use many of the powerful new features engineered into Corel PowerTRACE that make the process fast and efficient.

A Primer on Corel PowerTRACE
If this is your first tracing experience using Corel PowerTRACE X3, some advance orientation may help demystify the tools involved. With a bitmap selected in CorelDRAW X3, Corel PowerTRACE X3 becomes available through the Trace Bitmap command on the property bar.

You can instantly trace a selected bitmap using default settings by choosing Quick Trace from the Trace Bitmap selector, which applies the trace without opening the PowerTRACE window. There are also six modes that you can choose from depending on your tracing requirements. The window (shown below) is divided into two basic areas. The left side of the window displays a preview of your trace results while the right side features two option areas.

Across the top of the window are viewing and zoom tools, and across the bottom below the progress bar are Undo, Redoand Reset buttons (as shown below).

If you have previous experience applying bitmap filter effects in CorelDRAW or Corel PHOTO-PAINT®, the PowerTRACE tools will seem like familiar territory. The Options tab is divided into several key areas including the trace controls, color mode and trace options. The Trace result details area (shown below) plays a key role in providing critical information as you adjust the tracing options. The Colors tab includes controls that let you manipulate the color space of the traced results. Follow the tutorial steps below to explore how easily these tools can be applied and modified to produce exactly the tracing results you need.

Before You Begin
The bitmap image you are tracing in Corel PowerTRACE X3 will very likely come from one of two sources: a file that is either prepared in a drawing or bitmap-editing application and exported to one of the many available bitmap formats from such an application, or; a file acquired via an image-capturing device such as a scanner or digital camera.

The source of your bitmap image can significantly influence its inherent quality. Software-sourced bitmaps are the best to work with, while scanned images often require some refinement before they can be accurately traced. In the steps that follow, we'll look at both scenarios.

Download and extract these sample logos saved in Corel PHOTO-PAINT X3 file format to get started. Both are CMYK bitmaps that have an image resolution of 200 dpi and depict the same logo. The first version we'll trace was exported from a drawing program (CorelDRAW X3) while the second one was scanned by using a consumer-brand flatbed scanner. Our goal will be to produce a useable vector version of the logo prepared in two PANTONE® spot ink colors.

Tracing an Exported Bitmap

  1. In a new CorelDRAW X3 document, import the sample_logo_1.cpt bitmap (shown below) onto your blank page.
  1. By default, the imported bitmap is selected with the Pick tool. Click the Trace Bitmap flyout on the property bar, and choose Logo (as shown below).
  1. Notice that Corel PowerTRACE X3 immediately launches and produces a preliminary trace of the bitmap. The Smoothing and Detail sliders at the top of the Options tab are automatically set. The preview window currently displays a split-screen preview of the Before and After results (as shown below), and the Trace result details area indicates that there are 10 curves comprised of 169 nodes and 3 colors.
  1. Since the background of our logo sample is white, Corel PowerTRACE X3 automatically detects and eliminates the surrounding background color. To remove the white area in the interior of the bitmap, enable the Remove color from entire image check box (shown below). Notice the Trace result details area now indicates that only 7 curves are detected.
  1. To check the tracing accuracy, choose Wireframe Overlay from the Preview list box. Use single left-button clicks to zoom in and single right-button clicks to zoom out to examine the accuracy of the traced paths. If needed, use the Transparency slider to adjust the visibility of the original bitmap. A close look at the upper-left corner (shown below) reveals the bitmap edges have been accurately traced.
  1. Click the Colors tab to examine the color results of the trace. Notice that three CMYK colors are listed at the top (as shown next). Our next step will be to specify these colors as PANTONE spot ink colors.
  1. Click the turquoise color in the list, and click the Edit button to open the Select Color dialog box (shown below). Click the Palettes tab, and choose PANTONE(R) solid coated from the Palette menu. Notice the PANTONE ink color equivalent of the CMYK value is automatically selected - in this case PANTONE 318 C.
  1. Enter 318 in the Name field, and click OK to close the dialog box and apply PANTONE 318 C as the new color. Notice the color list (shown below) and the trace preview is updated to indicate the ink color you applied.
  1. Click the dark blue color in the list, and repeat the previous steps to change this color to PANTONE 274 C. You are now ready to accept the trace results.
  1. Click the OK button in the Corel PowerTRACE X3 window to return to your CorelDRAW page. By default, Corel PowerTRACE X3 places the tracing objects as a group directly on top of your original bitmap. Drag the group to one side to see both the original bitmap and the trace objects (as shown next). The vector version of your two-color logo is now complete. If you wish, delete the bitmap version from your CorelDRAW page.

Tracing a Scanned Bitmap
In the previous steps, you traced a bitmap that originated from a drawing or bitmap-editing application. Next, we'll examine how to work with the same logo image scanned from a color hard copy and saved in the same bitmap format.

  1. To begin the process, import sample_logo_2.cpt into your CorelDRAW X3 document, and choose Detailed logo from the Trace Bitmap flyout on the property bar. Corel PowerTRACE X3 launches and a preliminary trace is immediately produced. Now the Trace result details area shows that 113 curves, 7707 nodes, and 15 colors are detected (as shown below). At this point we could move the Smoothing and Detail sliders to adjust the trace results and likely produce an excellent trace, but here's a chance for you to learn an alternate strategy.
  1. To refine our scanned image and improve our trace results, we're going to apply a bitmap filter. Open sample_logo_2.cpt in Corel PHOTO-PAINT X3. As you can see, this version includes hard copy and scanning imperfections (see below). Eliminating these anomalies will drastically improve the tracing results.
  1. Choose Effects > Blur > Smart Blur to open the Smart Blur dialog box (shown below). Set the slider to 60, and click OK to apply the effect. This operation will eliminate most - but not all - of the image's imperfections.
  1. Choose Effects > Noise > Remove Noise to open the Remove Noise dialog box (shown below). Leave the Auto check box enabled, and click the OK button to apply the filter. This will eliminate virtually all of the remaining imperfections. Save the image, and return to CorelDRAW X3.
  1. In CorelDRAW X3, import the newly adjusted version of your scanned sample logo onto a blank page. With the image selected, choose Detailed logo from the Trace Bitmap flyout on the property bar (as shown below) to demonstrate other key Corel PowerTRACE X3 features.
  1. Corel PowerTRACE X3 opens and displays the trace results. Once again the Smoothing and Detail sliders settings are optimized. With Detailed logo selected, notice the Trace result details area now displays 11 curves, 236 nodes, and 9 colors detected (as shown below).
  1. Click the Colors tab to view the colors detected in the trace. Hold down your Ctrl key, and click on each of the turquoise colors in the list to select all three colors. Click the Merge button located below the list to combine these colors into a single color (as shown below). With the single color still selected, click the Edit button to open the Select Color dialog box, and change this color to PANTONE 318 C as you did in the previous steps.
  1. Repeat the previous step for the navy blue colors in the list changing them to a single color. Edit the leftover color by changing it to PANTONE 274 C. Merge the remaining white colors in the list.

  2. Return to the Options tab and click to enable the Remove color from entire image check box to eliminate the interior background shapes. Notice the curve count is reduced. You are now ready to accept the trace results.

  3. Click OK to close Corel PowerTRACE X3 and return to your CorelDRAW X3 document. Drag the grouped trace objects to the right of the original bitmap and examine the results (shown below). Your tracing task is complete. If you wish, delete the bitmap version from your CorelDRAW X3 page.

Although each bitmap may require its own special treatments, you can see how powerful and easy-to-use these new Corel PowerTRACE X3 features are. In only a few short steps, you've learned how to use Corel PowerTRACE X3 to produce an accurately traced version of a complex logo using only a low-resolution bitmap as the source.

Steve Bain is an award-winning illustrator and designer, and an author of nearly a dozen books, including CorelDRAW®: The Official Guide.

 

 

Stefan Lindblad Artist & illustrator Website: www.stefanlindblad.com Blog: stefanlindblad-english.blogpsot.com -------------------------------------------------------------------------- Dont forget pen & paper, they are the key to great digital art.
Top 10 Contributor
Jacksonville, Florida USA
Male

Try this. http://www.excellentartwork.com/ he is pretty cheap and fast and the quality is good.

 

Fluid - Richard Reilly http://www.unleash.com/fluid/

Top 50 Contributor
Southern California
Male

Hi Cocco!

I hope you take this post in the spirit it's given!  I've been cussed out before when offering the same advice (wincing as I type this Big Smile ).

The image you need is very simple and would be very easy for you complete yourself.  The links Stefen kindly sent you would teach you how in very little time.  Even the help section of Corel would do that as well.

Fluid even suggested an illustrator that would do it for you inexpensively.  I'm gleaning from everyone's posts that they feel it would be better and more helpful to you in the long run, if you gave it a try yourself.

It wouldn't take any of us here much longer than 20 minutes to do an exceptional job of your design, but as Stefen says, we all have our own work to do.

I try not to use old adages (please, some one stop me before I adage again Big Smile ), but the one about "giving a man a fish will feed him for the day, teaching him how to fish will feed him for the rest of his life", seems to be appropriate here.

I truly hope you meet your deadlineBig Smile!

Rob

.

 

hi guys

 

first i want to thank each and everyone for your responses and not walking out on me, i mean actually making an effort replying.

 

i also agree now that its best that i have to learn doing it myself even if its difficult. all of you also learned coreldraw and is still learning right?

 

now for the two days and the weekend i will visit the websites given and also the advice and report back on my progress.

 

the signshops here in the county i am Namibia are using CorelDRAW to do their designs and have it cut out on a vinyl plotter but i dont think they are advanced as you.  we have a local area network conection atwork hich is slow but the internet is there.

 

since 2000 i been trying to get my hands on coreldraw which i finally bought and i always wanted to learn. some people said that adobe photoshop is better, maybe it is but i cannot do the signs that i want in photoshop. i will stick with corel and i didn't know the program is so powerful!

 

very special thank to  Stefan Lindblad

 

 

 

Top 25 Contributor
Murrieta, California, U.S.
Male

willstu:

Hi Cocco!

I- - - - - < snip > - - - - -

I try not to use old adages (please, some one stop me before I adage again Big Smile ), but the one about "giving a man a fish will feed him for the  day, teaching him how to fish will feed him for the rest of his life", seems to be appropriate here.

 

I thought the adage went something like this: "Give a man a fish will feed him for one day. Teach him to fish and he will drink beer all day."  Big Smile

 

 

HuMJohn aka Hugh Johnson

Top 50 Contributor
Southern California
Male

Hugh!

You're absolutely correct (I always mess up my adages)!  What could be better than a line in the water and a hand in the cooler? I occasionally forget the best things in life Big Smile.

Rob

Cocco:
i also agree now that its best that i have to learn doing it myself even if its difficult. all of you also learned coreldraw and is still learning right?

Sorry I havn't had time to get back to you, but I did look at the images...

 

Attached are the images, but it would be better if you used these as examples and worked out how to do them yourself...

First thing is that since it’s in Draw, scale is immaterial – with vectors you get just as sharp a result at 1” as at 100”.

  1.  Dump the images onto a blank page in Draw.
  2.  Move them where you want, R-click them and ‘lock’ the objects
  3.  Either do one of the following:

A) Trace the outline of the image

B) Re-create the image

The first one involves quite a bit of playing with nodes and re-shaping. The last two will require you to do further work with trimming and outlines, but allow greater flexibility if you want to change it or learn how to do the same thing without the source.

a) you need to start with a fairly clear image, so I would take the smaller one into PPaint, enlarge it and use the tone curve to smooth the edges. Then select the bitmap and you will find a button that says "Trace Image". This will give you a good starting point, but it's far from the perfect shape you would be looking for: you need to get rid of the background shape that it creates and combine all the objects together (it's a two-tone image, so no need to worry about one colour blocking out another.)
I would then set the outline to red (or pink or something bold) fill it with nothing so that you can see the underlying image. Now comes the tedious process of moving nodes and re-shaping the lines to get it to look good. The tutorial above is really good in explaining this.

b) much easier:
Start with freehand drawing the twin pinstripe lines - change the pen to some lurid colour, keep it hairline and just draw one, quickly (the slower you go, the more nodes the curve produces and the more you have to tidy). Node-edit this and shape it to the top line. Duplicate it and place it in roughly the right place, then node-edit this one to lie on the second line. Change the pen thickness to whatever you think looks right.
Now change to another lurid colour and draw a curve along the center line of the two main swooshes. Use the "artistic media" brush to flow a point to point brush along the curve, change the thickness so that it looks about right. Use the same pen stroke along the other one. Break the strokes and tidy the shape of the swoosh a bit.
Now use the center lines and follow the 'cut-out' lines to the swooshes. Get one right and duplicate it for the other one. Change the pen thickness to whatever it should be.
Since it needs to be cut-out, "line thicknesses" mean nothing, so the final bits are converting the pinstripe outlines to an object, converting the cut-out outlines to objects and trimming the main swooshes.

Quite a bit quicker, and since you learn how to do it for yourself rather than use clipart, much more satisfying. (And if you are doing them yourself, you can skip the middle bit of re-shaping that takes the most time.)

For working with overlapping and underlapping objects, I use the trim tools with a broken intersecting object. In this case I converted the intersecting object's outline to a curve then welded it with the intersecting object before trimming the shapes. You can use power clips to do the same thing (some folk swear by them), but personally I find them much more hassle than they are worth

... and the second image

Top 25 Contributor
Stockholm, SWEDEN (Europe) Illustrator & Artist
Male

Hi Gadget,

I understand you just liked to be nice, but I dont think you helped Cocco by actually do all the work for him/her. When Cocco finally helped him/her-self by actually learning how to do this kind of work him/her-self, it really didnt help. I am sorry to say it. I hope Cooco for Cocco´s own sake do this stripes himself, otherwise Cocco will "be in the hands of others". Freedom is to be able to do things for oneself. Being able to accomplish things. No quick fix.

I understand your kindness Gadget, but I dont think it was good that you did the stripes.
The quote by Rob: "giving a man a fish will feed him for the day, teaching him how to fish will feed him for the rest of his life", is a VERY true quote.

Cocco, do these stripes yourself, learn and become stronger, for your own future brilliance in working with CorelDRAW. Big Smile Learning by doing is a great concept. That is how I learned CorelDRAW and Photo-Paint. Not by asking others to do things for me. It made me more free in my own work. And my  work today is a fulltime working illustrator, self employed. Working both here in Sweden and some clients had internationally.

At the same time, all this show how great the CorelDRAW community really is, there is always someone out there that like to help out. I love that!

One other thing, the last couple of days I´ve got emails, questions from several people, I never met or heard about before,  asking me (also via this forum, not only Cocco) to actually do Coreldraw-work for them. I get questions asked from students wanting to be my assistant, through my website and blog, people asking questions and favors. I try to answer as best as I can, to help out, but I never actually DO things for them for free, like doing a logo or stripes for that matter, and why should I?

I gladly say HOW they can do things, but never do it for them for free. Thats not a way of making a living.

Stefan Lindblad Artist & illustrator Website: www.stefanlindblad.com Blog: stefanlindblad-english.blogpsot.com -------------------------------------------------------------------------- Dont forget pen & paper, they are the key to great digital art.

Stefan Lindblad:
... I dont think you helped Cocco by actually do all the work for him/her.

I completely understand: in fact I wasn't going to actually do it, but in order to work out how I would achieve the same results I had to*. (I had a couple of ideas of things that might work, and might create a smoother work-flow for this type of artwork; some of which worked, a couple of which didn't quite work as I expected. A learning curve for me too Wink)

I was then thinking that I would just flatten the images and push them out as jpg's rather than posting the CDR files, but since it was stated that time was of the essence, I assume that the deadline has passed. And since Cocco himself expressed an interest in learning, I changed my mind - it's much easier to play with something and see how it works from within the file rather than try and reproduce it. (If I had the facility to create a movie file of how as quickly as I typed it up, then I would have done that instead)

With hind-sight I should have created new artwork using the same techniques rather than duplicating the results. :shrug: done now.

Anyone else wanting to create similar flash-art and I can point them here. Anyone else wanting me to do their work for them, I'll give them my pay-pal account details Smile  ~Gadget~

 

(* ok, I didn't have to, but I like that sort of artwork, I don't make a living from this sort of stuff, and enjoy the challenge. Big Smile)

 

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