I am about to switch over to a Mac and am wondering what the best way is to run Corel Draw X5. Obviously there is bootcamp, but I will probably take the Parallels/VMWare route and run Windows 7 that way.
Corel GS is the only Windows software that I will need to keep running as I will be using Painter 12 and Artrage natively on OSX.
Does anyone who has taken this step have any advice/thoughts on this?
Andy Carolan Illustration and Design
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I would say that it will really depend on your usage of CorelDRAW. For occasional usage, the virtual machine route will work fine, but you can expect an impact on performance. The trick there is really dependent on how much RAM your Mac will have and how much you allocate to the virtual machine. If you are going to use CorelDRAW a lot, then the Bootcamp route will make sure you have the same performance than the one you would have on an equivalent HP / Dell / Lenovo / * hardware.
From memory, I believe Parallels enables you to boot Windows from a Bootcamp partition, e.g. you can have the full power when needed (start BootCamp) or the convenience of the virtual machine with a slight impact on performance, without having to install Windows / CorelDRAW twice.
Gérard
Using CorelDRAW Graphics Suite X5 (SP3), Corel DESIGNER Technical Suite X5 (SP1) & CorelCADon Windows 7 Professional 64-bit SP1 / Intel Core i7, 6 Gb RAM, nVidia GeForce GT 330M graphics
Hi Gérard,
Many thanks for the information.
I intend to put 8GB in whatever iMac I get, so will be able to allocate a fair chunk of that to the virtual machine. I think that for general use, I will use Draw in Parallels, and for more intensive work I will just reboot and use it through bootcamp. The system I use at the moment is a Core 2 Duo Dell running Windows 7 32 bit so the Mac should be a decent upgrade to this :)
Thanks again,
Andy